Der Begriff des Zen-Gaming, also meditatives Spielen, wurde nach dem Spiel geprägt. "Journey" ist eine vergleichbare, aber weitergehende Spielerfahrung. ‚Journey' ist das Spiel weswegen ich eine Playstation gekauft habe. Tatsächlich war es dann aber das zweite, das ich spielte. Inzwischen zum. Zum Glück gibt es auch eine Möglichkeit, Spiele aus dem Epic Launcher zu seiner Steam Bibliothek hinzuzufügen. Welches Spiel müsste exklusiv für Epic.
Die Spiele, die du willstZum Glück gibt es auch eine Möglichkeit, Spiele aus dem Epic Launcher zu seiner Steam Bibliothek hinzuzufügen. Welches Spiel müsste exklusiv für Epic. ‚Journey' ist das Spiel weswegen ich eine Playstation gekauft habe. Tatsächlich war es dann aber das zweite, das ich spielte. Inzwischen zum. Das Computerspiel Journey bricht alle Regeln. Es gibt es keine Worte und keine Gesten, nur Taten. Gerade dadurch wird die einsame Reise.
Journey Spiel About This Game VideoJourney - Test / Review von GamePro (Gameplay) Journey ist ein PlayStationSpiel von thatgamecompany, welches zuerst über das PlayStation Network veröffentlicht wurde. In Journey spielt man eine mit einer Robe bekleidete Figur, die durch eine riesige Wüste läuft, auf dem Weg zu einem großen. Journey ist ein PlayStationSpiel von thatgamecompany, welches zuerst über das PlayStation Network veröffentlicht wurde. In Journey spielt man eine mit. Der Begriff des Zen-Gaming, also meditatives Spielen, wurde nach dem Spiel geprägt. "Journey" ist eine vergleichbare, aber weitergehende Spielerfahrung. Erkunde die uralte, geheimnisvolle Welt von Journey und ergründe ihre Geheimnisse, während du über ihre Ruinen und Sanddünen hinwegschwebst. Spiele. Six of the white-robed figures appear before the character and grant the traveler new energy, allowing the player to reach the summit of the mountain and walk into the crevice as the Texas Holdem Online Spielen Kostenlos fills with Bet 355 Mobile. Customer reviews. Retrieved July 19, — via Bandcamp. Archived from the original on December 6, Date Range. Retrieved July 20, Im regulären Store erschien das Spiel Paysafecad Woche später, am After an introductory sequence, the player is Journey Spiel the robed figure sitting in Rückspiel Real Bayern sand, with a large mountain in the distance. This, in turn, allows the player to progress in the level by opening doors or allowing them to reach previously inaccessible areas. Retrieved November 15, Archived from the original on Admiral Nürnberg 13, Journey won several " game of the year " awards and received several other awards and nominations, including a Best Score Soundtrack for Visual Media nomination for the Grammy Awards. Share Embed. Gamer Network. July 13,
Journey Spiel die Aufbauten noch nicht so modern daherkommen, ohne eigenes Geld riskieren zu mГssen. - SpielesucheAufgeben ist keine Option: Wie mich Gaming das Durchhalten lehrte
Add to Cart. Bundle info. Add to Account. About This Game Explore the ancient, mysterious world of Journey as you soar above ruins and glide across sands to discover its secrets.
Play alone or in the company of a fellow traveler and explore its vast world together. Featuring stunning visuals and a Grammy-nominated musical score, Journey delivers a breathtaking experience like no other.
Recommended: Requires a bit processor and operating system. See all. Customer reviews. Overall Reviews:. Review Type. Date Range. To view reviews within a date range, please click and drag a selection on a graph above or click on a specific bar.
Show graph. März Europa März PlayStation 4: Nordamerika Juli Europa Juli Windows: Welt 6. Juni iOS: Welt 6.
Namensräume Artikel Diskussion. Ansichten Lesen Bearbeiten Quelltext bearbeiten Versionsgeschichte. Angesichts unbarmherziger Hitze und heulendem Wind nutzt du uralte Magie, um dich in die Lüfte zu erheben und diese geheimnisvolle Welt alleine zu erkunden - oder gemeinsam mit einem Fremden, den du auf deinem Weg triffst.
Begib dich auf eine Reise, die den Verstand fordert, das Herz berührt und dich über Jahre begleitet. In den Einkaufswagen. Damit du dieses Spiel auf der PS5 spielen kannst, muss dein System auf die neueste Version der Systemsoftware aktualisiert werden.
Zwar ist dieses Spiel auf der PS5 spielbar, aber einige Funktionen, die auf der PS4 verfügbar sind, sind hier möglicherweise nicht vorhanden.
In addition, the game also incorporates Chinese and Tibetan cultural influences, drawing from Chen's childhood in China. The multiplayer component of Journey was designed to facilitate cooperation between players without forcing it, and without allowing competition.
The game was released on March 13, , for download on the PlayStation Network. In addition to Journey , the disc-based title includes Flow and Flower ; creator commentaries, art, galleries, and soundtracks for all three games; non-related minigames; and additional content for the PlayStation 3.
On July 21, , Journey was released on the PlayStation Network for the PlayStation 4 , ported by United Kingdom studio Tricky Pixels;  owners of the digital PlayStation 3 version of the game were able to download the new version for free.
The music in Journey was composed and orchestrated by Austin Wintory , who had previously worked with Thatgamecompany on the soundtrack for Flow.
Wintory worked closely on the soundtrack with sound designer Steve Johnson, as well as the programming team, so the music would dynamically tie in to both the actions of the player and to sound effects caused by nearby game objects, and feel as if it were "unfolding in real time".
Jenova Chen met with Wintory at the start of the game's development to describe his vision for the project, and Wintory left the meeting and created the core of the main theme before he reached his car, and composed and recorded the main cello theme for the soundtrack that night.
He continued to work on the soundtrack for the next three years in a collaboration with the development team; he would create a track, which the team would use while creating an area in the game, and Wintory would play the section while revising the music and then send it back.
Wintory spent time experimenting and discarding many ideas; while the first track, "Nascence", came easily, the final track, "Apotheosis", went through several widely varied attempts.
Unlike many games, where different songs have different themes for each character or area, Wintory chose to base all the pieces on one theme which stood for the player and their journey, with cello solos especially representing the player.
Wintory describes the music as "like a big cello concerto where you are the soloist and all the rest of the instruments represent the world around you", though he describes it as not necessarily orchestral due to the inclusion of electronic aspects.
She is a close friend of Wintory and has performed "Woven Variations" with him, an eight-minute live orchestral variation on the Journey soundtrack.
While they were planning a large, dramatic conclusion to both, in the concert Wintory had the orchestra fall away at the end of the piece to showcase Guo's cello performance.
Inspired, Wintory and the team ended "Apotheosis" and the game the same way, with the game world fading away to leave only the player.
After its release, the soundtrack reached the top 10 of the iTunes Soundtrack charts in more than 20 countries. In January , Wintory started a Kickstarter for a Journey Live concert tour, in which the fifteen-piece Fifth House Ensemble from Chicago will perform the music from the game while a player works their way through the game.
The ensemble will react to the player's actions, using a specially-scored version of the soundtrack, composed by Patrick O'Malley with Wintory's oversight, that breaks the music into small pieces to enable this reaction.
Wintory had wanted to do a performance of the Journey soundtrack in this interactive manner but did not have the time to rework the soundtrack for this purpose.
Wintory came to know Dan Visconti , the composer for Fifth House Ensemble , after Visconti published his praise for the Journey soundtrack and had encouraged other members of the ensemble to play the game.
The group saw how Journey ' s soundtrack had been used for various Video Games Live concerts and believed they could pull off Wintory's vision of an interactive concert, doing most of the reworking of the soundtrack under Wintory's direction.
Journey received critical and commercial success worldwide. At the 16th Annual D. The soundtrack was nominated for the Best Score Soundtrack for Visual Media at the Grammy Awards , the first video game soundtrack to be nominated for that category, though it did not win.
Journey received high acclaim from critics who praised the visual and auditory art direction as well as the emotional response playing with a stranger created.
Reviewers were especially pleased with the emotional experience of playing the game, particularly with other players. Christian Donlan of Eurogamer described it as a "non-denominational religious experience" that, with the addition of another player, moves beyond metaphors and becomes a "pilgrimage" to the player.
Miller said all three times he played the game, "each time, without fail, individual moments The few criticisms for the game centered on its length and pacing.
Clements noted that not all players would appreciate a game with a "deliberate, melancholic pace" and short duration, comments echoed by the Edge review.
From Wikipedia, the free encyclopedia. Thatgamecompany [a] Santa Monica Studio. WW : June 6, WW : August 6, Austin Wintory. April 10, digital October 9, physical.
Game Informer. Archived from the original on June 4, Retrieved June 27, CBS Interactive. Archived from the original on October 28, Ziff Davis.
Archived from the original on June 20, Gamer Network. Archived from the original on October 16, March 1, Archived from the original on June 27, Archived from the original on January 16, Retrieved July 20, Archived from the original on May 9, Retrieved February 1, Archived from the original on February 5, Retrieved August 16, Archived from the original on November 9, Archived from the original on February 9,